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Amaroq's Quest
Hidden deep in a rock formation lays a large section of Amaroq’s den. Numerous tunnels run in zigzags through the damp, dark cave, and only Amaroq, himself, knows the way to maneuver them. A few cracks in the walls are the only source of light, and otherwise the various sized tunnels are concealed in darkness. Other the soft sound of running water echoing in the cave, the surroundings are lonely and silent. The walls seem to be always shifting, and once yew enter, yewr magic is left at the door. If yew can find yewr way from the tunnel entrance into Amaroq’s den, he’ll be waiting to award yew with an ability. The rules are simple; no magic may guild yew, and yew must travel alone. But danger lies in this quiet underground chamber. Are yew willing to risk it?
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